2 games at the same time
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parent
18ac780202
commit
41ddcb3144
@ -9,5 +9,7 @@
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</head>
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<body>
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<div id="table-container">Activez JavaScript pour jouer.</div>
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<br/>
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<div id="table-container2"></div>
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</body>
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</html>
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299
script.js
299
script.js
@ -1,174 +1,181 @@
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class Connect4Game {
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constructor(container) {
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this.tableContainer = document.querySelector(container);
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this.reset();
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this.tableContainer.addEventListener("click", (e) => this.playerMove(e));
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}
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let board = Array(6).fill().map(() => Array(7).fill(0));
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console.log(board);
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reset() {
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this.turn = 0;
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this.board = Array(6).fill().map(() => Array(7).fill(0));
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this.render();
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}
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let turn = 0;
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function reset() {
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turn = 0;
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board = Array(6).fill().map(() => Array(7).fill(0));
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}
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function set(column) {
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if (column >= 0 && column < 7) {
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for (let i=5; i>=0; i+=-1) {
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if (board[i][column] == 0) {
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board[i][column] = turn+1;
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console.log(`Player ${turn+1} placed at (${i}, ${column})`);
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turn ^= 1;
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return i;
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set(column) {
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if (column >= 0 && column < 7) {
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for (let i = 5; i >= 0; i--) {
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if (this.board[i][column] === 0) {
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this.board[i][column] = this.turn + 1;
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console.log(`Player ${this.turn + 1} placed at (${i}, ${column})`);
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this.turn ^= 1;
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return i;
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}
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}
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console.log(`Player ${this.turn + 1} could not place, column ${column} full`);
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return false;
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}
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console.log(`Player ${turn+1} could not place, column ${column} full`);
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return false;
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}
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}
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function render(win) {
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const tableContainer = document.querySelector("#table-container");
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tableContainer.innerHTML = '';
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if (win) {
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const winText = document.createTextNode(`player ${win[0][0]} won. Click on the board to reset the game.`);
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tableContainer.appendChild(winText);
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}
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const table = document.createElement("table");
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for (let i = 0; i < 6; i++) {
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const row = document.createElement("tr");
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for (let j = 0; j < 7; j++) {
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const cell = document.createElement("td");
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if (win && win.some(([_, x, y]) => x === i && y === j)) {
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const player = win.find(([_, x, y]) => x === i && y === j)[0];
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cell.classList.add(`winning${player}`);
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}
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if (board[i][j] === 1) {
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cell.classList.add("player1");
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} else if (board[i][j] === 2) {
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cell.classList.add("player2");
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}
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row.appendChild(cell);
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render(win = null) {
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this.tableContainer.innerHTML = '';
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if (win) {
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const winText = document.createTextNode(`Player ${win[0][0]} won. Click on the board to reset the game.`);
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this.tableContainer.appendChild(winText);
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}
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table.appendChild(row);
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}
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tableContainer.appendChild(table);
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}
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function playerMove(e) {
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if (turn == -1 || turn == -2) {
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reset()
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render()
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} else {
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column = e.target.cellIndex
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console.log(column)
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set(column)
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result = checkWin();
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if (result) {
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turn = (result[0][0])*-1
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}
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render(result)
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}
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}
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function checkColumns() {
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for (let j = 0; j < 7; j++) {
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let ctr = 0;
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let winningCells = [];
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const table = document.createElement("table");
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for (let i = 0; i < 6; i++) {
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if (board[i][j] != 0 && (board[i][j] === board[i+1]?.[j])) {
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ctr++;
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winningCells.push([board[i][j], i, j]);
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} else {
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ctr = 0;
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winningCells = [];
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const row = document.createElement("tr");
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for (let j = 0; j < 7; j++) {
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const cell = document.createElement("td");
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if (win && win.some(([_, x, y]) => x === i && y === j)) {
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const player = win.find(([_, x, y]) => x === i && y === j)[0];
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cell.classList.add(`winning${player}`);
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}
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if (this.board[i][j] === 1) {
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cell.classList.add("player1");
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} else if (this.board[i][j] === 2) {
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cell.classList.add("player2");
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}
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row.appendChild(cell);
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}
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if (ctr === 3) {
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winningCells.push([board[i+1][j], i+1, j]);
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return winningCells;
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table.appendChild(row);
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}
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this.tableContainer.appendChild(table);
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}
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playerMove(e) {
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if (this.turn === -1 || this.turn === -2) {
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this.reset();
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} else {
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const column = e.target.cellIndex;
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this.set(column);
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const result = this.checkWin();
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if (result) {
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this.turn = (result[0][0]) * -1;
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}
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this.render(result);
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}
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}
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return null;
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}
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function checkRows() {
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for (let i = 0; i < 6; i++) {
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let ctr = 0;
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let winningCells = [];
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checkColumns() {
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for (let j = 0; j < 7; j++) {
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if (board[i][j] != 0 && (board[i][j] === board[i][j+1])) {
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ctr++;
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winningCells.push([board[i][j], i, j]);
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} else {
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ctr = 0;
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winningCells = [];
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}
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if (ctr === 3) {
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winningCells.push([board[i][j+1], i, j+1]);
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return winningCells;
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let ctr = 0;
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let winningCells = [];
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for (let i = 0; i < 6; i++) {
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if (this.board[i][j] !== 0 && this.board[i][j] === this.board[i + 1]?.[j]) {
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ctr++;
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winningCells.push([this.board[i][j], i, j]);
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} else {
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ctr = 0;
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winningCells = [];
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}
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if (ctr === 3) {
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winningCells.push([this.board[i + 1][j], i + 1, j]);
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return winningCells;
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}
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}
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}
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return null;
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}
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return null;
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}
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function checkDescendingDiagonals() {
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for (let i = 0; i < 3; i++) {
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for (let j = 0; j < 4; j++) {
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let player = board[i][j];
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if (player !== 0 && player === board[i+1][j+1] && player === board[i+2][j+2] && player === board[i+3][j+3]) {
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return [
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[player, i, j],
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[player, i+1, j+1],
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[player, i+2, j+2],
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[player, i+3, j+3]
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];
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checkRows() {
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for (let i = 0; i < 6; i++) {
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let ctr = 0;
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let winningCells = [];
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for (let j = 0; j < 7; j++) {
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if (this.board[i][j] !== 0 && this.board[i][j] === this.board[i][j + 1]) {
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ctr++;
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winningCells.push([this.board[i][j], i, j]);
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} else {
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ctr = 0;
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winningCells = [];
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}
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if (ctr === 3) {
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winningCells.push([this.board[i][j + 1], i, j + 1]);
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return winningCells;
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}
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}
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}
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return null;
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}
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return null;
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}
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function checkAscendingDiagonals() {
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for (let i = 0; i < 3; i++) {
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for (let j = 3; j < 7; j++) {
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let player = board[i][j];
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if (player !== 0 && player === board[i+1][j-1] && player === board[i+2][j-2] && player === board[i+3][j-3]) {
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return [
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[player, i, j],
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[player, i+1, j-1],
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[player, i+2, j-2],
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[player, i+3, j-3]
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];
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checkDescendingDiagonals() {
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for (let i = 0; i < 3; i++) {
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for (let j = 0; j < 4; j++) {
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let player = this.board[i][j];
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if (player !== 0 &&
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player === this.board[i + 1][j + 1] &&
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player === this.board[i + 2][j + 2] &&
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player === this.board[i + 3][j + 3]) {
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return [
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[player, i, j],
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[player, i + 1, j + 1],
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[player, i + 2, j + 2],
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[player, i + 3, j + 3]
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];
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}
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}
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}
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return null;
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}
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checkAscendingDiagonals() {
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for (let i = 0; i < 3; i++) {
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for (let j = 3; j < 7; j++) {
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let player = this.board[i][j];
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if (player !== 0 &&
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player === this.board[i + 1][j - 1] &&
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player === this.board[i + 2][j - 2] &&
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player === this.board[i + 3][j - 3]) {
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return [
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[player, i, j],
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[player, i + 1, j - 1],
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[player, i + 2, j - 2],
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[player, i + 3, j - 3]
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];
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}
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}
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}
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return null;
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}
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checkWin() {
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let winArray = [];
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let columnWin = this.checkColumns();
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if (columnWin) {
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winArray = winArray.concat(columnWin);
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}
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let rowWin = this.checkRows();
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if (rowWin) {
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winArray = winArray.concat(rowWin);
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}
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let descendingDiagonalWin = this.checkDescendingDiagonals();
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if (descendingDiagonalWin) {
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winArray = winArray.concat(descendingDiagonalWin);
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}
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let ascendingDiagonalWin = this.checkAscendingDiagonals();
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if (ascendingDiagonalWin) {
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winArray = winArray.concat(ascendingDiagonalWin);
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}
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return winArray.length > 0 ? winArray : null;
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}
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return null;
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}
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function checkWin() {
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let winArray = [];
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let columnWin = checkColumns();
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if (columnWin) {
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winArray = winArray.concat(columnWin);
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}
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let rowWin = checkRows();
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if (rowWin) {
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winArray = winArray.concat(rowWin);
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}
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let descendingDiagonalWin = checkDescendingDiagonals();
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if (descendingDiagonalWin) {
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winArray = winArray.concat(descendingDiagonalWin);
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}
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let ascendingDiagonalWin = checkAscendingDiagonals();
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if (ascendingDiagonalWin) {
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winArray = winArray.concat(ascendingDiagonalWin);
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}
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return winArray.length > 0 ? winArray : null;
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}
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render(null);
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document.querySelector("#table-container").addEventListener("click", (e) => playerMove(e))
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const game = new Connect4Game("#table-container");
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const game2 = new Connect4Game("#table-container2");
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