add shadows when winning

This commit is contained in:
Sam Hadow 2025-01-29 18:29:27 +01:00
parent 29674188f9
commit 18ac780202
2 changed files with 85 additions and 35 deletions

114
script.js
View File

@ -24,11 +24,11 @@ function set(column) {
} }
} }
function render() { function render(win) {
const tableContainer = document.querySelector("#table-container"); const tableContainer = document.querySelector("#table-container");
tableContainer.innerHTML = ''; tableContainer.innerHTML = '';
if (turn == -1 || turn == -2) { if (win) {
const winText = document.createTextNode(`player ${-1*turn} won. Click on the board to reset the game.`); const winText = document.createTextNode(`player ${win[0][0]} won. Click on the board to reset the game.`);
tableContainer.appendChild(winText); tableContainer.appendChild(winText);
} }
const table = document.createElement("table"); const table = document.createElement("table");
@ -36,6 +36,10 @@ function render() {
const row = document.createElement("tr"); const row = document.createElement("tr");
for (let j = 0; j < 7; j++) { for (let j = 0; j < 7; j++) {
const cell = document.createElement("td"); const cell = document.createElement("td");
if (win && win.some(([_, x, y]) => x === i && y === j)) {
const player = win.find(([_, x, y]) => x === i && y === j)[0];
cell.classList.add(`winning${player}`);
}
if (board[i][j] === 1) { if (board[i][j] === 1) {
cell.classList.add("player1"); cell.classList.add("player1");
} else if (board[i][j] === 2) { } else if (board[i][j] === 2) {
@ -51,47 +55,59 @@ function render() {
function playerMove(e) { function playerMove(e) {
if (turn == -1 || turn == -2) { if (turn == -1 || turn == -2) {
reset() reset()
render()
} else { } else {
column = e.target.cellIndex column = e.target.cellIndex
console.log(column) console.log(column)
set(column) set(column)
checkWin() result = checkWin();
if (result) {
turn = (result[0][0])*-1
}
render(result)
} }
render()
} }
function checkColumns() { function checkColumns() {
for (let i = 0; i < 6; i++) { for (let j = 0; j < 7; j++) {
ctr = 0; let ctr = 0;
for (let j = 0; j < 6; j++) { let winningCells = [];
if (board[i][j] != 0 && (board[i][j] === board[i][j+1])) { for (let i = 0; i < 6; i++) {
ctr +=1 if (board[i][j] != 0 && (board[i][j] === board[i+1]?.[j])) {
console.log(`ctr ${ctr}`) ctr++;
winningCells.push([board[i][j], i, j]);
} else {
ctr = 0;
winningCells = [];
} }
if (ctr == 3) { if (ctr === 3) {
console.log(`player ${board[i][j]} won`); winningCells.push([board[i+1][j], i+1, j]);
turn = -1*board[i][j]; return winningCells;
return true;
} }
} }
} }
return null;
} }
function checkRows() { function checkRows() {
for (let i = 0; i < 7; i++) { for (let i = 0; i < 6; i++) {
ctr = 0; let ctr = 0;
for (let j = 0; j < 5; j++) { let winningCells = [];
if (board[j][i] != 0 && (board[j][i] === board[j+1][i])) { for (let j = 0; j < 7; j++) {
ctr +=1 if (board[i][j] != 0 && (board[i][j] === board[i][j+1])) {
ctr++;
winningCells.push([board[i][j], i, j]);
} else {
ctr = 0;
winningCells = [];
} }
if (ctr == 3) { if (ctr === 3) {
console.log(`player ${board[j][i]} won`); winningCells.push([board[i][j+1], i, j+1]);
turn = -1*board[j][i]; return winningCells;
return true;
} }
} }
} }
return false; return null;
} }
function checkDescendingDiagonals() { function checkDescendingDiagonals() {
@ -99,13 +115,16 @@ function checkDescendingDiagonals() {
for (let j = 0; j < 4; j++) { for (let j = 0; j < 4; j++) {
let player = board[i][j]; let player = board[i][j];
if (player !== 0 && player === board[i+1][j+1] && player === board[i+2][j+2] && player === board[i+3][j+3]) { if (player !== 0 && player === board[i+1][j+1] && player === board[i+2][j+2] && player === board[i+3][j+3]) {
console.log(`Player ${player} won`); return [
turn = -1 * player; [player, i, j],
return true; [player, i+1, j+1],
[player, i+2, j+2],
[player, i+3, j+3]
];
} }
} }
} }
return false; return null;
} }
function checkAscendingDiagonals() { function checkAscendingDiagonals() {
@ -113,18 +132,43 @@ function checkAscendingDiagonals() {
for (let j = 3; j < 7; j++) { for (let j = 3; j < 7; j++) {
let player = board[i][j]; let player = board[i][j];
if (player !== 0 && player === board[i+1][j-1] && player === board[i+2][j-2] && player === board[i+3][j-3]) { if (player !== 0 && player === board[i+1][j-1] && player === board[i+2][j-2] && player === board[i+3][j-3]) {
console.log(`Player ${player} won`); return [
turn = -1 * player; [player, i, j],
return true; [player, i+1, j-1],
[player, i+2, j-2],
[player, i+3, j-3]
];
} }
} }
} }
return false; return null;
} }
function checkWin() { function checkWin() {
return checkColumns() || checkRows() || checkAscendingDiagonals() || checkDescendingDiagonals(); let winArray = [];
let columnWin = checkColumns();
if (columnWin) {
winArray = winArray.concat(columnWin);
}
let rowWin = checkRows();
if (rowWin) {
winArray = winArray.concat(rowWin);
}
let descendingDiagonalWin = checkDescendingDiagonals();
if (descendingDiagonalWin) {
winArray = winArray.concat(descendingDiagonalWin);
}
let ascendingDiagonalWin = checkAscendingDiagonals();
if (ascendingDiagonalWin) {
winArray = winArray.concat(ascendingDiagonalWin);
}
return winArray.length > 0 ? winArray : null;
} }
render(); render(null);
document.querySelector("#table-container").addEventListener("click", (e) => playerMove(e)) document.querySelector("#table-container").addEventListener("click", (e) => playerMove(e))

View File

@ -21,3 +21,9 @@ td {
.player2 { .player2 {
background-color: yellow; background-color: yellow;
} }
.winning1 {
box-shadow: 5px 5px 5px 5px red;
}
.winning2 {
box-shadow: 5px 5px 5px 5px yellow;
}