From 18ac780202687efbe70288ac9f1c7d27c265b880 Mon Sep 17 00:00:00 2001 From: Sam Hadow Date: Wed, 29 Jan 2025 18:29:27 +0100 Subject: [PATCH] add shadows when winning --- script.js | 114 +++++++++++++++++++++++++++++++++++++----------------- style.css | 6 +++ 2 files changed, 85 insertions(+), 35 deletions(-) diff --git a/script.js b/script.js index a97f196..abbf80f 100644 --- a/script.js +++ b/script.js @@ -24,11 +24,11 @@ function set(column) { } } -function render() { +function render(win) { const tableContainer = document.querySelector("#table-container"); tableContainer.innerHTML = ''; - if (turn == -1 || turn == -2) { - const winText = document.createTextNode(`player ${-1*turn} won. Click on the board to reset the game.`); + if (win) { + const winText = document.createTextNode(`player ${win[0][0]} won. Click on the board to reset the game.`); tableContainer.appendChild(winText); } const table = document.createElement("table"); @@ -36,6 +36,10 @@ function render() { const row = document.createElement("tr"); for (let j = 0; j < 7; j++) { const cell = document.createElement("td"); + if (win && win.some(([_, x, y]) => x === i && y === j)) { + const player = win.find(([_, x, y]) => x === i && y === j)[0]; + cell.classList.add(`winning${player}`); + } if (board[i][j] === 1) { cell.classList.add("player1"); } else if (board[i][j] === 2) { @@ -51,47 +55,59 @@ function render() { function playerMove(e) { if (turn == -1 || turn == -2) { reset() + render() } else { column = e.target.cellIndex console.log(column) set(column) - checkWin() + result = checkWin(); + if (result) { + turn = (result[0][0])*-1 + } + render(result) } - render() } function checkColumns() { - for (let i = 0; i < 6; i++) { - ctr = 0; - for (let j = 0; j < 6; j++) { - if (board[i][j] != 0 && (board[i][j] === board[i][j+1])) { - ctr +=1 - console.log(`ctr ${ctr}`) + for (let j = 0; j < 7; j++) { + let ctr = 0; + let winningCells = []; + for (let i = 0; i < 6; i++) { + if (board[i][j] != 0 && (board[i][j] === board[i+1]?.[j])) { + ctr++; + winningCells.push([board[i][j], i, j]); + } else { + ctr = 0; + winningCells = []; } - if (ctr == 3) { - console.log(`player ${board[i][j]} won`); - turn = -1*board[i][j]; - return true; + if (ctr === 3) { + winningCells.push([board[i+1][j], i+1, j]); + return winningCells; } } } + return null; } function checkRows() { - for (let i = 0; i < 7; i++) { - ctr = 0; - for (let j = 0; j < 5; j++) { - if (board[j][i] != 0 && (board[j][i] === board[j+1][i])) { - ctr +=1 + for (let i = 0; i < 6; i++) { + let ctr = 0; + let winningCells = []; + for (let j = 0; j < 7; j++) { + if (board[i][j] != 0 && (board[i][j] === board[i][j+1])) { + ctr++; + winningCells.push([board[i][j], i, j]); + } else { + ctr = 0; + winningCells = []; } - if (ctr == 3) { - console.log(`player ${board[j][i]} won`); - turn = -1*board[j][i]; - return true; + if (ctr === 3) { + winningCells.push([board[i][j+1], i, j+1]); + return winningCells; } } } - return false; + return null; } function checkDescendingDiagonals() { @@ -99,13 +115,16 @@ function checkDescendingDiagonals() { for (let j = 0; j < 4; j++) { let player = board[i][j]; if (player !== 0 && player === board[i+1][j+1] && player === board[i+2][j+2] && player === board[i+3][j+3]) { - console.log(`Player ${player} won`); - turn = -1 * player; - return true; + return [ + [player, i, j], + [player, i+1, j+1], + [player, i+2, j+2], + [player, i+3, j+3] + ]; } } } - return false; + return null; } function checkAscendingDiagonals() { @@ -113,18 +132,43 @@ function checkAscendingDiagonals() { for (let j = 3; j < 7; j++) { let player = board[i][j]; if (player !== 0 && player === board[i+1][j-1] && player === board[i+2][j-2] && player === board[i+3][j-3]) { - console.log(`Player ${player} won`); - turn = -1 * player; - return true; + return [ + [player, i, j], + [player, i+1, j-1], + [player, i+2, j-2], + [player, i+3, j-3] + ]; } } } - return false; + return null; } function checkWin() { - return checkColumns() || checkRows() || checkAscendingDiagonals() || checkDescendingDiagonals(); + let winArray = []; + + let columnWin = checkColumns(); + if (columnWin) { + winArray = winArray.concat(columnWin); + } + + let rowWin = checkRows(); + if (rowWin) { + winArray = winArray.concat(rowWin); + } + + let descendingDiagonalWin = checkDescendingDiagonals(); + if (descendingDiagonalWin) { + winArray = winArray.concat(descendingDiagonalWin); + } + + let ascendingDiagonalWin = checkAscendingDiagonals(); + if (ascendingDiagonalWin) { + winArray = winArray.concat(ascendingDiagonalWin); + } + + return winArray.length > 0 ? winArray : null; } -render(); +render(null); document.querySelector("#table-container").addEventListener("click", (e) => playerMove(e)) diff --git a/style.css b/style.css index ba0a47e..b085ac8 100644 --- a/style.css +++ b/style.css @@ -21,3 +21,9 @@ td { .player2 { background-color: yellow; } +.winning1 { + box-shadow: 5px 5px 5px 5px red; +} +.winning2 { + box-shadow: 5px 5px 5px 5px yellow; +}