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huffman_py/Node.py
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76
huffman_py/Node.py
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#
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# Sam Hadow - Huffman-py
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# Copyright (C) 2023
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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class Node(object):
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def __init__(self, occurrence, char, left = None, right = None):
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# nombre d'occurence de la lettre
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self.occurrence = occurrence
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# the character
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self.char = char
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# left child
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self.left = left
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# right child
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self.right = right
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# orientation from father (0: left, 1: right)
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self.code = ''
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# node identifier (unique in a tree)
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self.identifier = None
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# getters and setters (private attributes)
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def get_occurence(self):
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return self.__occurence
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def set_occurence(self, valeur):
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self.__occurence = valeur
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occurence = property(fget=get_occurence, fset=set_occurence, doc="Character occurences in a text")
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def get_char(self):
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return self.__char
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def set_char(self, valeur):
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self.__char = valeur
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char = property(fget=get_char, fset=set_char, doc="corresponding character")
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def get_left(self):
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return self.__left
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def set_left(self, valeur):
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self.__left = valeur
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left = property(fget=get_left, fset=set_left, doc="left child")
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def get_right(self):
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return self.__right
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def set_right(self, valeur):
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self.__right = valeur
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right = property(fget=get_right, fset=set_right, doc="right child")
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def get_code(self):
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return self.__code
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def set_code(self, valeur):
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self.__code = valeur
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code = property(fget=get_code, fset=set_code, doc="orientation from father (0: left, 1: right)")
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def get_id(self):
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return self.__identifier
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def set_id(self, valeur):
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self.__identifier = valeur
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identifier = property(fget=get_id, fset=set_id, doc="node identifier")
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101
huffman_py/Tree.py
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101
huffman_py/Tree.py
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#
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# Sam Hadow - Huffman-py
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# Copyright (C) 2023
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# -*- encoding: utf-8 -*-
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from huffman_py.Node import *
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class Tree(object):
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def __init__(self, root = None):
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# tree root (Node object)
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self.root = root
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# tree nodes (list of Node object)
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self.nodes = []
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self.gen_tree()
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self.set_id()
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# getters and setters (private attributes)
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def get_root(self):
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return self.__root
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def set_root(self, valeur):
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self.__root = valeur
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root = property(fget=get_root, fset=set_root, doc="tree root")
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def get_nodes(self):
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return self.__nodes
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def set_nodes(self, valeur):
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self.__nodes = valeur
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nodes = property(fget=get_nodes, fset=set_nodes, doc="nodes list")
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def gen_tree(self):
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# generate nodes list from a tree root
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L = list()
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L.append(self.root)
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while len(L) > 0:
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traitement = L.pop(0)
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self.nodes.append(traitement)
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if traitement.left:
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L.append(traitement.left)
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if traitement.right:
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L.append(traitement.right)
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def set_id(self):
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# Give unique identifiers to every node in a tree
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for i,elem in enumerate(self.nodes):
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elem.identifier = i
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def __isub__(self, node):
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# delete node (overload -=)
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if self.seek(node) != None:
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self.nodes.remove(node)
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# recursively delete children
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if node.right != None:
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self.__isub__(node.right)
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if node.left != None:
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self.__isub__(node.left)
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return self
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def __iadd__(self, tree2):
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# Tree merge
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# new root
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occurrence = self.root.occurrence
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old_root = self.root
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if occurrence > tree2.root.occurrence:
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self.root = Node(occurrence, '', left = tree2.root, right = old_root)
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else:
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self.root = Node(occurrence, '', left = old_root, right = tree2.root)
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# add new root to nodes list
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self.nodes.append(self.root)
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# add tree2 nodes
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self.nodes += tree2.nodes
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# regenerate unique identifiers
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self.set_id()
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return self
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def seek(self, node):
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for node in self.nodes:
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if node == node:
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return node
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return None
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