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JavaScript
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2023-05-23 03:04:36 +02:00
// Copyright (c) 2023, Sam Hadow
//
//path.js
//
// This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
function path_to_follow(matrix,origin,target) {
// calculate edges to follow to reach target from origin (origin and target are nodes id)
// matrix should be next_b or next_e
// return a list with the id of these edges, and estimated travel time as first element.
let current_node = origin;
let path = []
while (current_node != target) {
edge = matrix[current_node][target][1]
current_node = matrix[current_node][target][0]
path.push([current_node, edge]);
}
return path
}