connect4/script.js

175 lines
4.8 KiB
JavaScript

let board = Array(6).fill().map(() => Array(7).fill(0));
console.log(board);
let turn = 0;
function reset() {
turn = 0;
board = Array(6).fill().map(() => Array(7).fill(0));
}
function set(column) {
if (column >= 0 && column < 7) {
for (let i=5; i>=0; i+=-1) {
if (board[i][column] == 0) {
board[i][column] = turn+1;
console.log(`Player ${turn+1} placed at (${i}, ${column})`);
turn ^= 1;
return i;
}
}
console.log(`Player ${turn+1} could not place, column ${column} full`);
return false;
}
}
function render(win) {
const tableContainer = document.querySelector("#table-container");
tableContainer.innerHTML = '';
if (win) {
const winText = document.createTextNode(`player ${win[0][0]} won. Click on the board to reset the game.`);
tableContainer.appendChild(winText);
}
const table = document.createElement("table");
for (let i = 0; i < 6; i++) {
const row = document.createElement("tr");
for (let j = 0; j < 7; j++) {
const cell = document.createElement("td");
if (win && win.some(([_, x, y]) => x === i && y === j)) {
const player = win.find(([_, x, y]) => x === i && y === j)[0];
cell.classList.add(`winning${player}`);
}
if (board[i][j] === 1) {
cell.classList.add("player1");
} else if (board[i][j] === 2) {
cell.classList.add("player2");
}
row.appendChild(cell);
}
table.appendChild(row);
}
tableContainer.appendChild(table);
}
function playerMove(e) {
if (turn == -1 || turn == -2) {
reset()
render()
} else {
column = e.target.cellIndex
console.log(column)
set(column)
result = checkWin();
if (result) {
turn = (result[0][0])*-1
}
render(result)
}
}
function checkColumns() {
for (let j = 0; j < 7; j++) {
let ctr = 0;
let winningCells = [];
for (let i = 0; i < 6; i++) {
if (board[i][j] != 0 && (board[i][j] === board[i+1]?.[j])) {
ctr++;
winningCells.push([board[i][j], i, j]);
} else {
ctr = 0;
winningCells = [];
}
if (ctr === 3) {
winningCells.push([board[i+1][j], i+1, j]);
return winningCells;
}
}
}
return null;
}
function checkRows() {
for (let i = 0; i < 6; i++) {
let ctr = 0;
let winningCells = [];
for (let j = 0; j < 7; j++) {
if (board[i][j] != 0 && (board[i][j] === board[i][j+1])) {
ctr++;
winningCells.push([board[i][j], i, j]);
} else {
ctr = 0;
winningCells = [];
}
if (ctr === 3) {
winningCells.push([board[i][j+1], i, j+1]);
return winningCells;
}
}
}
return null;
}
function checkDescendingDiagonals() {
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 4; j++) {
let player = board[i][j];
if (player !== 0 && player === board[i+1][j+1] && player === board[i+2][j+2] && player === board[i+3][j+3]) {
return [
[player, i, j],
[player, i+1, j+1],
[player, i+2, j+2],
[player, i+3, j+3]
];
}
}
}
return null;
}
function checkAscendingDiagonals() {
for (let i = 0; i < 3; i++) {
for (let j = 3; j < 7; j++) {
let player = board[i][j];
if (player !== 0 && player === board[i+1][j-1] && player === board[i+2][j-2] && player === board[i+3][j-3]) {
return [
[player, i, j],
[player, i+1, j-1],
[player, i+2, j-2],
[player, i+3, j-3]
];
}
}
}
return null;
}
function checkWin() {
let winArray = [];
let columnWin = checkColumns();
if (columnWin) {
winArray = winArray.concat(columnWin);
}
let rowWin = checkRows();
if (rowWin) {
winArray = winArray.concat(rowWin);
}
let descendingDiagonalWin = checkDescendingDiagonals();
if (descendingDiagonalWin) {
winArray = winArray.concat(descendingDiagonalWin);
}
let ascendingDiagonalWin = checkAscendingDiagonals();
if (ascendingDiagonalWin) {
winArray = winArray.concat(ascendingDiagonalWin);
}
return winArray.length > 0 ? winArray : null;
}
render(null);
document.querySelector("#table-container").addEventListener("click", (e) => playerMove(e))