v1 connect4

This commit is contained in:
Sam Hadow 2025-01-29 16:41:46 +01:00
commit 29674188f9
3 changed files with 166 additions and 0 deletions

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index.html Normal file
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<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="style.css">
<script src="script.js" defer></script>
</head>
<body>
<div id="table-container">Activez JavaScript pour jouer.</div>
</body>
</html>

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script.js Normal file
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let board = Array(6).fill().map(() => Array(7).fill(0));
console.log(board);
let turn = 0;
function reset() {
turn = 0;
board = Array(6).fill().map(() => Array(7).fill(0));
}
function set(column) {
if (column >= 0 && column < 7) {
for (let i=5; i>=0; i+=-1) {
if (board[i][column] == 0) {
board[i][column] = turn+1;
console.log(`Player ${turn+1} placed at (${i}, ${column})`);
turn ^= 1;
return i;
}
}
console.log(`Player ${turn+1} could not place, column ${column} full`);
return false;
}
}
function render() {
const tableContainer = document.querySelector("#table-container");
tableContainer.innerHTML = '';
if (turn == -1 || turn == -2) {
const winText = document.createTextNode(`player ${-1*turn} won. Click on the board to reset the game.`);
tableContainer.appendChild(winText);
}
const table = document.createElement("table");
for (let i = 0; i < 6; i++) {
const row = document.createElement("tr");
for (let j = 0; j < 7; j++) {
const cell = document.createElement("td");
if (board[i][j] === 1) {
cell.classList.add("player1");
} else if (board[i][j] === 2) {
cell.classList.add("player2");
}
row.appendChild(cell);
}
table.appendChild(row);
}
tableContainer.appendChild(table);
}
function playerMove(e) {
if (turn == -1 || turn == -2) {
reset()
} else {
column = e.target.cellIndex
console.log(column)
set(column)
checkWin()
}
render()
}
function checkColumns() {
for (let i = 0; i < 6; i++) {
ctr = 0;
for (let j = 0; j < 6; j++) {
if (board[i][j] != 0 && (board[i][j] === board[i][j+1])) {
ctr +=1
console.log(`ctr ${ctr}`)
}
if (ctr == 3) {
console.log(`player ${board[i][j]} won`);
turn = -1*board[i][j];
return true;
}
}
}
}
function checkRows() {
for (let i = 0; i < 7; i++) {
ctr = 0;
for (let j = 0; j < 5; j++) {
if (board[j][i] != 0 && (board[j][i] === board[j+1][i])) {
ctr +=1
}
if (ctr == 3) {
console.log(`player ${board[j][i]} won`);
turn = -1*board[j][i];
return true;
}
}
}
return false;
}
function checkDescendingDiagonals() {
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 4; j++) {
let player = board[i][j];
if (player !== 0 && player === board[i+1][j+1] && player === board[i+2][j+2] && player === board[i+3][j+3]) {
console.log(`Player ${player} won`);
turn = -1 * player;
return true;
}
}
}
return false;
}
function checkAscendingDiagonals() {
for (let i = 0; i < 3; i++) {
for (let j = 3; j < 7; j++) {
let player = board[i][j];
if (player !== 0 && player === board[i+1][j-1] && player === board[i+2][j-2] && player === board[i+3][j-3]) {
console.log(`Player ${player} won`);
turn = -1 * player;
return true;
}
}
}
return false;
}
function checkWin() {
return checkColumns() || checkRows() || checkAscendingDiagonals() || checkDescendingDiagonals();
}
render();
document.querySelector("#table-container").addEventListener("click", (e) => playerMove(e))

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style.css Normal file
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#table-container {
text-align: center;
}
table {
background-color: blue
}
td {
background-color:white;
width:5em;
height:5em;
border-radius: 100%;
border: solid 0.2em blue
}
.player1 {
background-color: red;
}
.player2 {
background-color: yellow;
}