let board = Array(6).fill().map(() => Array(7).fill(0)); console.log(board); let turn = 0; function reset() { turn = 0; board = Array(6).fill().map(() => Array(7).fill(0)); } function set(column) { if (column >= 0 && column < 7) { for (let i=5; i>=0; i+=-1) { if (board[i][column] == 0) { board[i][column] = turn+1; console.log(`Player ${turn+1} placed at (${i}, ${column})`); turn ^= 1; return i; } } console.log(`Player ${turn+1} could not place, column ${column} full`); return false; } } function render() { const tableContainer = document.querySelector("#table-container"); tableContainer.innerHTML = ''; if (turn == -1 || turn == -2) { const winText = document.createTextNode(`player ${-1*turn} won. Click on the board to reset the game.`); tableContainer.appendChild(winText); } const table = document.createElement("table"); for (let i = 0; i < 6; i++) { const row = document.createElement("tr"); for (let j = 0; j < 7; j++) { const cell = document.createElement("td"); if (board[i][j] === 1) { cell.classList.add("player1"); } else if (board[i][j] === 2) { cell.classList.add("player2"); } row.appendChild(cell); } table.appendChild(row); } tableContainer.appendChild(table); } function playerMove(e) { if (turn == -1 || turn == -2) { reset() } else { column = e.target.cellIndex console.log(column) set(column) checkWin() } render() } function checkColumns() { for (let i = 0; i < 6; i++) { ctr = 0; for (let j = 0; j < 6; j++) { if (board[i][j] != 0 && (board[i][j] === board[i][j+1])) { ctr +=1 console.log(`ctr ${ctr}`) } if (ctr == 3) { console.log(`player ${board[i][j]} won`); turn = -1*board[i][j]; return true; } } } } function checkRows() { for (let i = 0; i < 7; i++) { ctr = 0; for (let j = 0; j < 5; j++) { if (board[j][i] != 0 && (board[j][i] === board[j+1][i])) { ctr +=1 } if (ctr == 3) { console.log(`player ${board[j][i]} won`); turn = -1*board[j][i]; return true; } } } return false; } function checkDescendingDiagonals() { for (let i = 0; i < 3; i++) { for (let j = 0; j < 4; j++) { let player = board[i][j]; if (player !== 0 && player === board[i+1][j+1] && player === board[i+2][j+2] && player === board[i+3][j+3]) { console.log(`Player ${player} won`); turn = -1 * player; return true; } } } return false; } function checkAscendingDiagonals() { for (let i = 0; i < 3; i++) { for (let j = 3; j < 7; j++) { let player = board[i][j]; if (player !== 0 && player === board[i+1][j-1] && player === board[i+2][j-2] && player === board[i+3][j-3]) { console.log(`Player ${player} won`); turn = -1 * player; return true; } } } return false; } function checkWin() { return checkColumns() || checkRows() || checkAscendingDiagonals() || checkDescendingDiagonals(); } render(); document.querySelector("#table-container").addEventListener("click", (e) => playerMove(e))